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tutorials [2016/11/15 11:56]
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tutorials [2016/12/16 11:46] (current)
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 ====== Tutorials ====== ====== Tutorials ======
-In this page you will find different tutorials on how to create different cases in VisualSPHysics for FreeCAD.+In this page you will find different tutorials on how to create different cases in DesignSPHysics.
  
 Use this tutorials to make yourself confortable with using the interface, and as a complement to the [[featreference|Feature Reference]] Use this tutorials to make yourself confortable with using the interface, and as a complement to the [[featreference|Feature Reference]]
  
 ===== Dam Break ===== ===== Dam Break =====
-This is one of the most simple cases to create. It will create a cube of water spreading out in a box.+This tutorial creates a basic body of water that simply falls and fills its encasing. It'​s ​one of the most simple cases to do, and is recommended to learn the basics.
  
-The result should be like this:+[[dam-break-example|You can view it here]]
  
-{{ ::​dam-break-result.png |}}+===== Float example ===== 
 +This tutorial creates a floating cube falling into a body of water inside a case. It uses floating properties.
  
-These are the steps to get to that. +[[float-example|You can view it here]]
- +
-==== Step 1 - Creating a new case ==== +
-First of all, lets run FreeCAD and run this software. Make sure VisualSPHysics for FreeCAD is installed. For that, you can check the [[installation|installation page]]+
- +
-Once in VisualSPHysics for FreeCAD, use the New Case button to create a new case. If you have opened FreeCAD files, VisualSPHysics will prompt you to close them automatically. +
- +
-Once created you should see something like this: +
-{{ ::​case-limits.png?​300 |}} +
- +
-This red lines represent the Case Limits, in which elements that are part of the simulation will be contained. +
- +
-Make sure your plugin is configured correctly, pressing "Setup Plugin"​ and establishing the proper executables in the configuration window that appears. +
- +
-**Lets set the Inter-particle distance to 0.025 meters.** +
- +
-It will look something like this: +
- +
-{{ ::​dp-set.png |}}+
  
 +===== Initials example =====
 +This tutorial includes importing an external mesh (in STL) and placing a body of water in it. It shows how to apply an initial velocity vector to a body of water.
  
 +[[initials-example|You can view it here]]