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| ====== Tutorials ====== | ====== Tutorials ====== | ||
| - | In this page you will find different tutorials on how to create different cases in VisualSPHysics for FreeCAD. | + | In this page you will find different tutorials on how to create different cases in DesignSPHysics. |
| Use this tutorials to make yourself confortable with using the interface, and as a complement to the [[featreference|Feature Reference]] | Use this tutorials to make yourself confortable with using the interface, and as a complement to the [[featreference|Feature Reference]] | ||
| ===== Dam Break ===== | ===== Dam Break ===== | ||
| - | This is one of the most simple cases to create. It will create a cube of water spreading out in a box. | + | This tutorial creates a basic body of water that simply falls and fills its encasing. It's one of the most simple cases to do, and is recommended to learn the basics. |
| - | The result should be like this: | + | [[dam-break-example|You can view it here]] |
| - | {{ ::dam-break-result.png |}} | + | ===== Float example ===== |
| + | This tutorial creates a floating cube falling into a body of water inside a case. It uses floating properties. | ||
| - | These are the steps to get to that. | + | [[float-example|You can view it here]] |
| - | + | ||
| - | ==== Step 1 - Creating a new case ==== | + | |
| - | First of all, lets run FreeCAD and run this software. Make sure VisualSPHysics for FreeCAD is installed. For that, you can check the [[installation|installation page]]. | + | |
| - | + | ||
| - | Once in VisualSPHysics for FreeCAD, use the New Case button to create a new case. If you have opened FreeCAD files, VisualSPHysics will prompt you to close them automatically. | + | |
| - | + | ||
| - | Once created you should see something like this: | + | |
| - | {{ ::case-limits.png?300 |}} | + | |
| - | + | ||
| - | This red lines represent the Case Limits, in which elements that are part of the simulation will be contained. | + | |
| - | + | ||
| - | Make sure your plugin is configured correctly, pressing "Setup Plugin" and establishing the proper executables in the configuration window that appears. | + | |
| - | + | ||
| - | **Lets set the Inter-particle distance to 0.025 meters.** | + | |
| - | + | ||
| - | It will look something like this: | + | |
| - | + | ||
| - | {{ ::dp-set.png |}} | + | |
| + | ===== Initials example ===== | ||
| + | This tutorial includes importing an external mesh (in STL) and placing a body of water in it. It shows how to apply an initial velocity vector to a body of water. | ||
| + | [[initials-example|You can view it here]] | ||