Floating Objects with Initial Velocity & Connected Floating Objects

edited January 17 in DualSPHysics v4.2
Can DualSPHysics support defining floating objections with initial velocity? I need this to calculate some water entry issues. When i define the initial velocity, i encountered below error message:

"Combining floating and moving objects is not allowed, yet..."

Further more, in my project, there are multiple floating objections that are connected each other with mooring lines? Can i also model this in DualSPHysics?


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