In this page you will find different tutorials on how to create different cases in DesignSPHysics.
Use this tutorials to make yourself confortable with using the interface, and as a complement to the Feature Reference
This tutorial creates a basic body of water that simply falls and fills its encasing. It's one of the most simple cases to do, and is recommended to learn the basics.
This tutorial creates a floating cube falling into a body of water inside a case. It uses floating properties.
This tutorial includes importing an external mesh (in STL) and placing a body of water in it. It shows how to apply an initial velocity vector to a body of water.