Multi-phase computation time

edited May 24 in DualSPHysics v4.2
I'm trying to simulate sloshing two-phase liquid and air in 3-D using the latest version. it seems really take a long time compared using a similar amount number of particle in a single phase, is there any tips or hints to increase computation time using GPU for two-phase sloshing?

Regards,

Comments

  • Hello,
    The computation time depends on the number of particles, because the air phase increases the number of particles no way to reduce does not exist.
  • Hi Sergey,
    Actually, I have been run the same case with a same total number particle but I in Multi-phase to get 1 part calculation I think it needs more time compare using single phase. Maybe the developer or another user have experience about it or it's just me.
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