Dear DSPH team,
Thanks very much for releasing v4.2. I tried to simulate many floating objects (~9,000) and encountered the error message "number of floating particle blocks exceeds the maximum".
To make sure that I am not doing anything wrong, I ran the example file (CaseManyFloatings_Def) by increasing the number of floating objects to 5,000 and got the same error message. It looks like the limit is ~2,000 floating objects, not 65,000. Does it need any special treatment to go beyond 2,000?
Btw, the example .def and .bat files are confusing. Floating property was assigned to 42,000 objects, where only 2,000 spheres were actually created.